Blur

Bizarre Creations · Square Enix · 2010

PlayStation
Difficoltà
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation49trofei
Ci hai giocato? Scopri quali di questi hai ottenuto

Quanto è difficile Blur?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Chi completa davvero Blur

  • PlayStation1.0%di chi lo possiede su PlayStation
    “Drop the hammer”circa il 1% di chi ci ha davvero giocato

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Obiettivi più rari

Rarità pubblicata per piattaforma.

PlayStation

  1. Platinum TrophyCongratulations!!!0.6%
  2. Somebody stop me!Earn every Primary Light on Hard difficulty0.7%
  3. TouristExplore Blur's locations0.8%
  4. He's a Wrecking MachineMaster Destruction events0.8%
  5. Speed DemonHit set speeds in class A, B, C and D cars0.9%
Vedi tutti i 49 obiettivi di Blur

Hai giocato a Blur? Scopri quanti di questi hai ottenuto.

  • Quali hai ottenuto e quali ti mancano
  • Il tuo sblocco più raro e la sua posizione in classifica
  • Tutta la tua cronologia per questo gioco, su un’unica timeline
  • Steam, PlayStation, Xbox e Battle.net in un unico posto
Collega Steam, PlayStation o Xbox

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Informazioni su Blur

Made by the masters behind Project Gotham Racing and Metropolis Street Racer, Blur is a racing project by Bizarre Creations that aims to take arcade-style action and realistic driving physics to a whole new level. The game drops players into heart-pumping, electrified racing action with 20 cars on a track all targeting the finish line and battling each other as they trade paint and collect intense power-ups, including the ability to blast other cars out of the way with huge bursts of energy, boost their speed, and more. While controlling photo-realistic cars, gamers can use offensive and defensive attacks as they battle for the lead and careen through real-world track locations ranging from L.A. and San Francisco to the streets of Hackney, UK and the treacherous roads of Barcelona, Spain.

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Come viene calcolata la rarità

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .

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