Destiny

Bungie · Activision · 2014

PlayStationXbox
Difficoltà
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation61trofei
Xbox60obiettivi

Un obiettivo, tre piattaforme, tre valori di rarità diversi

Flawless Raider

PlayStation1.9%Xbox1.0%
Ogni piattaforma misura la propria popolazione di giocatori.Perché è importante

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma: Pyroblast non le ricalcola né mescola le popolazioni di giocatori.

Ci hai giocato? Scopri quali di questi hai ottenuto

Quanto è difficile Destiny?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Completamento

Destiny ha un finale, ma nulla nella sua lista di obiettivi lo indica in modo abbastanza chiaro da potersi fidare — quindi non c’è alcun tasso di completamento da mostrare.

Obiettivi più rari

Rarità pubblicata per piattaforma.

PlayStation

  1. Guardian LordObtain all trophies in Destiny.1.5%
  2. Sing the Iron SongPlay the Rise of Iron theme on the bells in the Iron Temple.1.6%
  3. Flawless RaiderComplete a Raid without anyone in your fireteam dying.1.9%
  4. Splicer GodComplete the "Wrath of the Machine" raid on heroic difficulty.2.7%
  5. Student of HistoryActivate all Iron Lord Artifacts.3.2%

Xbox

  1. Flawless RaiderComplete a Raid without anyone in your fireteam dying.1.0%
  2. Sing the Iron SongPlay the Rise of Iron theme on the bells in the Iron Temple.1.6%
  3. Splicer GodComplete the "Wrath of the Machine" raid on heroic difficulty.2.5%
  4. Student of HistoryActivate all Iron Lord Artifacts.2.7%
  5. Long Live the KingComplete the King's Fall Raid (Heroic).4.4%
Vedi tutti i 61 obiettivi di Destiny

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Informazioni su Destiny

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

Dove acquistare

Come viene calcolata la rarità

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.
  • Xbox — Microsoft's published rarity percentage across Xbox players.

Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .

Altri giochi