What makes it hard: execution — reflexes, timing and precision.
Quanto è difficile Killzone 2?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Chi completa davvero Killzone 2
- PlayStation26%di chi lo possiede su PlayStation“Survivor”circa il 38% di chi ci ha davvero giocato
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Obiettivi più rari
Rarità pubblicata per piattaforma.
PlayStation
Flamethrower JunkieKill 20 enemies in one round using the Flamethrower in Suljeva Cliffside0.4%
Boltgun JunkieKill 20 enemies in one round using the Boltgun in Arctower Landing0.4%
War HeroCollect all Killzone 2 trophies0.4%
Flamethrower MonkeyKill 10 enemies in one round using the Flamethrower in Suljeva Cliffside0.5%
Boltgun MonkeyKill 10 enemies in one round using the Boltgun in Arctower Landing0.5%
Hai giocato a Killzone 2? Scopri quanti di questi hai ottenuto.
- Quali hai ottenuto e quali ti mancano
- Il tuo sblocco più raro e la sua posizione in classifica
- Tutta la tua cronologia per questo gioco, su un’unica timeline
- Steam, PlayStation, Xbox e Battle.net in un unico posto
Gratis. Ci vuole circa un minuto.
Informazioni su Killzone 2
Killzone 2 is the third game in the Killzone franchise and continues the story two years after the events of the first two games. The gameplay consists of what the developers describe as Hollywood Realism, focusing on scripted, cinematic gameplay. The game is played entirely from the first-person perspective, except for the portions with vehicular combat with a tank and an exoskeleton. Next to the single-player campaign, there is squad-based multiplayer called Warzone with five different kinds of missions (Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold) based on seven kinds of classes. There is support for up to 32 players, with the addition of bots to fill the remaining spots.
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Come viene calcolata la rarità
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .