
Where the challenge is: systems — knowing how it works.
Un obiettivo, tre piattaforme, tre valori di rarità diversi
Unlocked
Ogni piattaforma misura la propria popolazione di giocatori.Perché è importante
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma: Pyroblast non le ricalcola né mescola le popolazioni di giocatori.
Quanto è difficile METAL GEAR SOLID V: GROUND ZEROES?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Completamento
METAL GEAR SOLID V: GROUND ZEROES ha un finale, ma nulla nella sua lista di obiettivi lo indica in modo abbastanza chiaro da potersi fidare — quindi non c’è alcun tasso di completamento da mostrare.
Obiettivi più rari
Rarità pubblicata per piattaforma.
Steam
UnlockedUnlock all trials3.9%
InformationObtain all cassette tapes3.9%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank4.5%
HiddenClear the "Jamais Vu" Extra Op with 0 enemy combat statuses5.3%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy5.6%
PlayStation
UnlockedUnlock all trials0.9%
InformationObtain all cassette tapes1.3%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank1.5%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy2.2%
ExtractionIn the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper2.8%
Hai giocato a METAL GEAR SOLID V: GROUND ZEROES? Scopri quanti di questi hai ottenuto.
- Quali hai ottenuto e quali ti mancano
- Il tuo sblocco più raro e la sua posizione in classifica
- Tutta la tua cronologia per questo gioco, su un’unica timeline
- Steam, PlayStation, Xbox e Battle.net in un unico posto
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Informazioni su METAL GEAR SOLID V: GROUND ZEROES
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Dove acquistare
Come viene calcolata la rarità
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .