Metro: Last Light

4A Games · Deep Silver · 2013

PlayStation
Difficoltà
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation71trofei
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Quanto è difficile Metro: Last Light?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Chi completa davvero Metro: Last Light

  • PlayStation2.3%di chi lo possiede su PlayStation
    “Redemption”circa il 3% di chi ci ha davvero giocato

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Obiettivi più rari

Rarità pubblicata per piattaforma.

PlayStation

  1. SpecialistComplete the SHOOTING RANGE and ARENA.0.5%
  2. ArachnophobiaKill 20 spiders with your flame thrower.0.5%
  3. Test СompleteComplete the TOWER level.0.5%
  4. Homo Homini Lupus Est Kill 100 enemies with heavy weapons.0.5%
  5. WillpowerСomplete at least one HUGE mission.0.5%
Vedi tutti i 71 obiettivi di Metro: Last Light

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  • Quali hai ottenuto e quali ti mancano
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  • Tutta la tua cronologia per questo gioco, su un’unica timeline
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Informazioni su Metro: Last Light

Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time, however bullets are scarce and valuable to the point that higher grade bullets are, in fact, the Metro's currency. When dealing with armed opponents, stealth is encouraged and it is wise to save ammunition for the many mutant creatures encountered in combat. In many situations the player can choose between straightforward shooting and stealth, also having the option for lethal or non-lethal enemy takedowns.

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Come viene calcolata la rarità

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .

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