Sly Cooper: Thieves in Time™

Sanzaru Games · Sony Computer Entertainment · 2013

PlayStation
Difficoltà
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation50trofei
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Quanto è difficile Sly Cooper: Thieves in Time™?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Chi completa davvero Sly Cooper: Thieves in Time™

  • PlayStation26%di chi lo possiede su PlayStation
    “Final Chapter?”circa il 36% di chi ci ha davvero giocato

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Obiettivi più rari

Rarità pubblicata per piattaforma.

PlayStation

  1. Mask and Stripes ForeverCollect every bronze, silver, and gold trophy.2.7%
  2. Navigate Like DrakeTake a look at every map in every episode.2.8%
  3. 8-Bit Bentley StyleBeat every hideout arcade's top high score.3.0%
  4. Mark Your TerritoryCollect all the hidden Sly masks.3.6%
  5. Crazed ClimberScale the dragon lair in under 90 seconds.3.7%
Vedi tutti i 50 obiettivi di Sly Cooper: Thieves in Time™

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Informazioni su Sly Cooper: Thieves in Time™

Sly Cooper: Thieves in Time is a stealth platformer developed by Sanzaru Games and published by Sony Computer Entertainment. Released in 2013 for PlayStation 3 and PlayStation Vita, it is the fourth main entry in the Sly Cooper series. The game follows Sly and his gang as they travel through different historical periods to restore the Thievius Raccoonus, which is being erased from existence. Players control Sly and various characters, each with unique abilities while completing stealth-based missions, platforming challenges, and puzzles. The game retains the series’ signature cel-shaded art style and humour while introducing new mechanics, including time-travelling settings and costumes with special abilities.

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Come viene calcolata la rarità

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .

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