
What makes it hard: execution — reflexes, timing and precision.
Quanto è difficile SpeedRunners?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Chi completa davvero SpeedRunners
- Steam16%di chi lo possiede su Steam“Welcome to New Rush City”circa il 22% di chi ci ha davvero giocato
- PlayStation28%di chi lo possiede su PlayStation“Welcome to New Rush City”circa il 35% di chi ci ha davvero giocato
- Xbox17%di chi lo possiede su Xbox“Welcome to New Rush City”circa il 35% di chi ci ha davvero giocato
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Obiettivi più rari
Rarità pubblicata per piattaforma.
Steam
Getting Serious!Promote to the Bronze League.0.9%
ez git gud1.0%
100%Reach max XP.1.4%
The King of New Rush CityBeat all Chapters on Unfair difficulty.2.4%
Super Crate BloxBlock 10 Rockets with Crates.2.5%
Xbox
100%Reach max XP.0.4%
The King of New Rush CityBeat all Chapters on Unfair difficulty.0.6%
Sultan of SwingDon't touch the floor for 15 seconds.2.8%
Hook BlockBlock 10 golden hooks with crates.3.6%
Smooth Moves!Dodge the Golden Hook 10 times.8.4%
Hai giocato a SpeedRunners? Scopri quanti di questi hai ottenuto.
- Quali hai ottenuto e quali ti mancano
- Il tuo sblocco più raro e la sua posizione in classifica
- Tutta la tua cronologia per questo gioco, su un’unica timeline
- Steam, PlayStation, Xbox e Battle.net in un unico posto
Gratis. Ci vuole circa un minuto.
Informazioni su SpeedRunners
Cut-throat multiplayer running game that pits 4 players against each other, locally and/or online. Run, jump, swing around, and use devious weapons and pick-ups to knock opponents off-screen! One of the most competitive games you'll ever play.
Dove acquistare
Come viene calcolata la rarità
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .