SUPER STREET FIGHTER Ⅳ

Capcom · 2010

PlayStation
Difficoltà
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation67trofei
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Quanto è difficile SUPER STREET FIGHTER Ⅳ?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Chi completa davvero SUPER STREET FIGHTER Ⅳ

  • PlayStation23%di chi lo possiede su PlayStation
    “Clear Headed”circa il 38% di chi ci ha davvero giocato

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Obiettivi più rari

Rarità pubblicata per piattaforma.

PlayStation

  1. All For OneStrength in numbers! Gather a team of four and defeat another in any Team Battle!0.2%
  2. Trophy CollectorAttain all Trophies! The path of the warrior demands this from those who walk on it!0.2%
  3. A dish best served coldFollow your anger by clearing Arcade Mode on Medium or higher without using continue with Decapre.0.2%
  4. Good old timesStrong fighter has no fear of change! Defeat your Street Fighter IV self on the Hardest difficulty! 0.2%
  5. EntitledA Title does not tell all of a man, sir, but if I were to see one Title, I'd want them all...0.3%
Vedi tutti i 67 obiettivi di SUPER STREET FIGHTER Ⅳ

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  • Quali hai ottenuto e quali ti mancano
  • Il tuo sblocco più raro e la sua posizione in classifica
  • Tutta la tua cronologia per questo gioco, su un’unica timeline
  • Steam, PlayStation, Xbox e Battle.net in un unico posto
Collega Steam, PlayStation o Xbox

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Informazioni su SUPER STREET FIGHTER Ⅳ

Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game.

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Come viene calcolata la rarità

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .

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