
What makes it hard: execution — reflexes, timing and precision.
Quanto è difficile The Binding of Isaac: Rebirth?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Chi completa davvero The Binding of Isaac: Rebirth
- PlayStation25%di chi lo possiede su PlayStation“It Lives”circa il 45% di chi ci ha davvero giocato
- Xbox6.6%di chi lo possiede su Xbox“The Lost”circa il 16% di chi ci ha davvero giocato
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Obiettivi più rari
Rarità pubblicata per piattaforma.
PlayStation
Dead God∞%0.4%
Death Certificate. . .0.6%
Mega MushBeat everything in Hard Mode as every character1.0%
Apollyon BabyComplete all hard mode marks with Apollyon3.5%
PlatinumObtain all trophies3.5%
Xbox
Dead GodRIP0.2%
Death Certificate...0.3%
Mega MushBeat everything in Hard Mode as every character.0.6%
Real Platinum God100% the game!0.9%
Platinum GodCollect all items and unlock all secrets and endings.0.9%
Hai giocato a The Binding of Isaac: Rebirth? Scopri quanti di questi hai ottenuto.
- Quali hai ottenuto e quali ti mancano
- Il tuo sblocco più raro e la sua posizione in classifica
- Tutta la tua cronologia per questo gioco, su un’unica timeline
- Steam, PlayStation, Xbox e Battle.net in un unico posto
Gratis. Ci vuole circa un minuto.
Informazioni su The Binding of Isaac: Rebirth
The Binding of Isaac: Rebirth is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.
Dove acquistare
Come viene calcolata la rarità
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Le percentuali sono mostrate esattamente come le pubblica ogni piattaforma. Pyroblast non le ricalcola e non mescola le popolazioni di giocatori. Dati aggiornati il .