Where the challenge is: execution — reflexes, timing and precision.
Quão difícil é terminar Carmageddon: Max Damage?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Carmageddon: Max Damage
- Steam18%de todos os que o têm em Steam“Unholy Trinity”cerca de 22% dos que realmente o jogaram
- PlayStation2.3%de todos os que o têm em PlayStation“50 Shades of Red”cerca de 3% dos que realmente o jogaram
- Xbox0.8%de todos os que o têm em Xbox“Max Damage!”cerca de 1% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
Grabbin’ De CupsComplete Your Trophy Collection!0.3%
MP MegaPeep ManglerComplete the MP MegaPeep Mission0.3%
Bush MasterCollect 55 Smelly Bushes0.4%
MultiSlay ChampComplete the MultiSlayer Mission0.4%
Here In My CarsComplete the Hotwiring Hotstuff Mission0.6%
Jogaste Carmageddon: Max Damage? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Carmageddon: Max Damage
In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars or by running over pedestrians. Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level. The game was notable for its realistic and ground-breaking physics and for its in-game movie making features. It was also one of the earliest examples of sandbox 3D driving games, and may have influenced other later games including Driver and the Grand Theft Auto series.
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Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .