
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar Crash Bandicoot™ N. Sane Trilogy?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Crash Bandicoot™ N. Sane Trilogy
- Xbox4.7%de todos os que o têm em Xbox“C3 | Cortex N. Carcerated”cerca de 7% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Xbox
C1 | The N. Trepid Crash Bandicoot!Collect all the Crash Bandicoot Achievements0.2%
C2 | The N. Credible Crash Bandicoot!Collect all the Crash Bandicoot 2: Cortex Strikes Back Achievements0.2%
C2 | Wumpa-Burner Engaged!Earn 27 Relics (gold or better).0.2%
C1 | An Ancient AntiquityDo hard time.0.2%
C3 | The N. Vincible Crash Bandicoot!Collect all the Crash Bandicoot 3: Warped Achievements0.2%
Jogaste Crash Bandicoot™ N. Sane Trilogy? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Crash Bandicoot™ N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy is a platform game compilation that remasters the first three entries in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998). Players control Crash or his sister Coco through linear 3D levels, spinning to defeat enemies, jumping across platforms, and breaking crates to collect Wumpa Fruit. The compilation features completely rebuilt visuals with enhanced lighting and textures, a re-orchestrated soundtrack, time trials with online leaderboards, and a unified save system across all three games. Originally developed without access to the original source code, the games were reconstructed nearly from scratch using polygon meshes and cross-referencing video footage of the originals.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .