What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar DOOM + DOOM II?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo DOOM + DOOM II
- PlayStation9.0%de todos os que o têm em PlayStation“DOOM II”cerca de 13% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Xbox
Kill It With FireImmolate a total of 30 arachnoid enemies with the Incinerator.1.2%
UntouchableComplete 8 different levels sequentially under par time without dying on Ultra-Violence or higher.1.2%
Screen WipeObliterate 50 enemies with a single shot of the Calamity Blade.1.3%
Indiscriminate HeadhunterKill one of every enemy.1.3%
PlutoniaReach the end of 'The Plutonia Experiment'.1.5%
Jogaste DOOM + DOOM II? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre DOOM + DOOM II
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .