Football Manager 2013

Sports Interactive · Sega · 2012

Steam
Dificuldade
6/10Moderate

What makes it hard: systems — knowing how it works.

Steam107conquistas
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Football Manager 2013?

6/10Moderate

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

A terminá-lo

Football Manager 2013 tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.

Conquistas mais raras

Raridade publicada por plataforma.

Steam

  1. Unrest At HomeChallenge Completed: Unrest At Home0.1%
  2. Financial StormChallenge Completed: Financial Storm0.1%
  3. Top Division UnderdogChallenge Completed: Top Division Underdog0.1%
  4. Brazilian HeroYou achieved promotion from the lowest to the highest league in Brazil0.3%
  5. Unlock No Work PermitsYou unlocked no work permits0.3%
Ver todas as 107 conquistas de Football Manager 2013

Jogaste Football Manager 2013? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
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Sobre Football Manager 2013

Football Manager 2013 (often abbreviated to Football Manager 13, or more commonly FM13) is a 2012 football management simulation video game developed by Sports Interactive and published by Sega. It was released on Microsoft Windows and OS X on 2 November 2012. Football Manager Handheld 2013 was subsequently published for PlayStation Portable on 30 November, and for iOS and Android on 13 December.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Steam — Valve's published global unlock percentage across Steam owners of the game.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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