Jak and Daxter: The Precursor Legacy

Naughty Dog · Sony Computer Entertainment · 2001

PlayStation
Dificuldade
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation26troféus
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Quão difícil é terminar Jak and Daxter: The Precursor Legacy?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Quem termina mesmo Jak and Daxter: The Precursor Legacy

  • PlayStation32%de todos os que o têm em PlayStation
    “Battle Hardened”cerca de 35% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. We Did It, DaxUnlock all trophies in Jak and Daxter: The Precursor Legacy.8.9%
  2. Daxterous PerformanceTravel to the Blue Eco platform in 12 or fewer jumps in Geyser Rock.9.9%
  3. Let's See Samos Do BetterEarn a record time of 40.00 or better on the gorge in Precursor Basin.10%
  4. Precursory SearchCollect all Precursor Orbs.11%
  5. Look How Far We've Come, JakLook towards Sandover Village from the top of Gol and Maia's Citadel.11%
Ver todas as 26 conquistas de Jak and Daxter: The Precursor Legacy

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  • Steam, PlayStation, Xbox e Battle.net num só lugar
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Sobre Jak and Daxter: The Precursor Legacy

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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