MOTORSTORM: APOCALYPSE

Evolution Studios · Sony Computer Entertainment · 2011

PlayStation
Dificuldade
5/10Moderate

What makes it hard: execution — reflexes, timing and precision.

PlayStation48troféus
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar MOTORSTORM: APOCALYPSE?

5/10Moderate

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

A terminá-lo

MOTORSTORM: APOCALYPSE tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. The Big OneObtain every other trophy in the game.1.1%
  2. Found 'em All!Collect 150 of the hidden MotorStorm Cards1.4%
  3. JackpotReach Rank 40 in Multiplayer.1.8%
  4. Nail'd itPass 25 Special Events.1.9%
  5. CroupierReach Rank 30 in Multiplayer.2.0%
Ver todas as 48 conquistas de MOTORSTORM: APOCALYPSE

Jogaste MOTORSTORM: APOCALYPSE? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre MOTORSTORM: APOCALYPSE

MotorStorm: Apocalypse (released as MotorStorm 3 in Asia) is a 2011 racing 3D video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the fourth game in the MotorStorm series and the third for the PlayStation 3. It was announced shortly before the beginning of the Electronic Entertainment Expo 2010 on the PlayStation Blog by Evolution Studios on 10 June 2010. MotorStorm: Apocalypse was released in Europe on 16 March 2011 but the UK release on 18 March was delayed by Sony Computer Entertainment UK following the 2011 Tōhoku earthquake and tsunami in Japan. The Australian launch went ahead as planned on 17 March, but Sony announced further shipments of the game to that country would be halted in the wake of the disaster. The planned North American release date of 12 April 2011 was delayed by Sony who later confirmed new releases dates of 31 March 2011 in the UK and 3 May 2011 in North America.

Obter este jogo

Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

Mais jogos