
What makes it hard: systems — knowing how it works.
Quão difícil é terminar Pillars of Eternity II: Deadfire?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Quem termina mesmo Pillars of Eternity II: Deadfire
- Steam18%de todos os que o têm em Steam“The End of the Beginning”cerca de 29% dos que realmente o jogaram
- PlayStation3.9%de todos os que o têm em PlayStation“The End of the Beginning”cerca de 14% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
Burning BridgesMaximize negative relationship with a Companion.2.5%
Infamous CaptainSurvive an attack from a mutinous crew.3.5%
Archivist of Kazuwari3.5%
One of Them4.5%
Hostile TakeoverComplete the Royal Deadfire Company faction questline.4.8%
Jogaste Pillars of Eternity II: Deadfire? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Pillars of Eternity II: Deadfire
Patch 5.0 - Turn-based mode and The Ultimate challenge out now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .