Ratchet & Clank: A Crack in Time

Insomniac Games · Sony Computer Entertainment · 2009

PlayStation
Dificuldade
3/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation37troféus
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Quão difícil é terminar Ratchet & Clank: A Crack in Time?

3/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Quem termina mesmo Ratchet & Clank: A Crack in Time

  • PlayStation35%de todos os que o têm em PlayStation
    “88 MPH”cerca de 40% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. The Lombax TriumphantCollect all trophies in the game.3.9%
  2. My Blaster Runs Really, Really HotScore 10,000 points on My Blaster Runs Hot.5.7%
  3. Q-Force ChampionComplete the game on Hard.7.2%
  4. Bolt CollectorCollect all gold bolts.7.6%
  5. The SamaritanComplete all space missions.10%
Ver todas as 37 conquistas de Ratchet & Clank: A Crack in Time

Jogaste Ratchet & Clank: A Crack in Time? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
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Grátis. Demora cerca de um minuto.

Sobre Ratchet & Clank: A Crack in Time

Ratchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty. The game was released for the PlayStation 3 in North America on October 27, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A fourth installment, titled Ratchet & Clank: Into the Nexus, was released in November 2013 for the PlayStation 3.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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