
What makes it hard: systems — knowing how it works.
Quão difícil é terminar Shadows: Awakening?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Quem termina mesmo Shadows: Awakening
- Steam7.3%de todos os que o têm em Steam“The End?”cerca de 9% dos que realmente o jogaram
- PlayStation11%de todos os que o têm em PlayStation“The End?”cerca de 12% dos que realmente o jogaram
- Xbox2.5%de todos os que o têm em Xbox“The End?”cerca de 4% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
Got GudComplete the game on at least Hard difficulty with no puppet deaths. Because reasons.0.9%
OldschoolComplete Both Books in Oldschool Mode.1.0%
The Eye of WorldsWitness all three main endings.1.0%
The Heretic KingdomsComplete the game on Extreme difficulty.1.1%
Devil1.1%
Jogaste Shadows: Awakening? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Shadows: Awakening
Shadows: Awakening is a unique, isometric single-player RPG with real-time tactical combat. You embark on an epic adventure with challenging gameplay, a gripping storyline and enchanting graphics.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .