
Where the challenge is: execution — reflexes, timing and precision.
Quão difícil é terminar Song of the Deep?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo Song of the Deep
- Steam17%de todos os que o têm em Steam“Sea Saver”cerca de 36% dos que realmente o jogaram
- PlayStation21%de todos os que o têm em PlayStation“Sea Saver”cerca de 31% dos que realmente o jogaram
- Xbox13%de todos os que o têm em Xbox“Sea Saver”cerca de 24% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
Rest in PiecesPay your respects to the Watcher and drop a flower on her final resting place6.4%
Merryn and GoliathKill a Tremorclaw Crab as Merryn6.7%
Feast for a QueenFeed the Queen Leviathan10%
GearheadPurchase all upgrades12%
Sea SaverDestroy the Forbidden City forever17%
Jogaste Song of the Deep? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre Song of the Deep
From the creators of Ratchet & Clank, Song of the Deep is a metroidvania-style action-adventure game following a young girl’s quest into the unknown to find her missing father. It combines underwater discovery, skill, and suspense with a powerful story.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .