Stellaris

Paradox Development Studio · Paradox Interactive · 2016

Xbox
Dificuldade
7/10Hard

What makes it hard: systems — knowing how it works.

Xbox219conquistas
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Stellaris?

7/10Hard

What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

A terminá-lo

Stellaris tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.

Conquistas mais raras

Raridade publicada por plataforma.

Xbox

  1. Khan of KhansAs Heirs of the Khan, seize back your throne and have at least 5 Satrapy Vassals.0.1%
  2. Forever is a Long TimeAs Forever Cruise, survive for at least 200 years and reach the End Game Crisis0.1%
  3. The Long Way RoundAs Sacred Path, complete the pilgrimage to all seven Sacred Sites0.1%
  4. Take My EnergyCook a homeworld with a Stellar Cannon0.1%
  5. So Long, and Thanks for All the FishEmbark when your homeworld is at 70% devastation.0.1%
Ver todas as 219 conquistas de Stellaris

Jogaste Stellaris? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre Stellaris

Stellaris is a real-time 4X grand strategy game set in a procedurally generated galaxy. Players control an interstellar civilization, exploring star systems connected by hyperlane networks, colonizing habitable worlds, and managing their empire's economy across resources like energy, minerals, and alloys. The game emphasizes empire customization through species traits, ethics, government types, and civics that shape both aesthetics and mechanics. Gameplay progresses through diplomacy, trade, and warfare with other civilizations, while mid-game and late-game galactic crises introduce escalating threats such as extragalactic invasions or hostile artificial intelligence awakenings. Players can pursue ascension paths including genetic engineering, cybernetic augmentation, or psionic abilities. Originally released for PC, the game later received a console edition and has been supported with numerous expansions adding megastructures, new empire types, espionage mechanics, and additional crisis scenarios.

Onde comprar

Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Xbox — Microsoft's published rarity percentage across Xbox players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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