Where the challenge is: execution — reflexes, timing and precision.
Quão difícil é terminar SUPER STREET FIGHTER Ⅳ?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo SUPER STREET FIGHTER Ⅳ
- PlayStation23%de todos os que o têm em PlayStation“Clear Headed”cerca de 38% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
All For OneStrength in numbers! Gather a team of four and defeat another in any Team Battle!0.2%
Trophy CollectorAttain all Trophies! The path of the warrior demands this from those who walk on it!0.2%
A dish best served coldFollow your anger by clearing Arcade Mode on Medium or higher without using continue with Decapre.0.2%
Good old timesStrong fighter has no fear of change! Defeat your Street Fighter IV self on the Hardest difficulty! 0.2%
EntitledA Title does not tell all of a man, sir, but if I were to see one Title, I'd want them all...0.3%
Jogaste SUPER STREET FIGHTER Ⅳ? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre SUPER STREET FIGHTER Ⅳ
Super Street Fighter IV is a 2010 fighting game produced by Capcom. It is an updated version of Street Fighter IV and has been said to mark the definitive end of the Street Fighter IV series. Having been deemed as too large an update to be deployed as DLC, the game was made into a standalone title, but given a lower price than that of a full retail game.
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Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .