
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar SUPERHOT?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo SUPERHOT
- PlayStation19%de todos os que o têm em PlayStation“One of us”cerca de 26% dos que realmente o jogaram
- Xbox25%de todos os que o têm em Xbox“One of us”cerca de 38% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
HerculesBeat all Challenges.2.3%
Full packageUnlock all endless levels.2.7%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.2.9%
Charted3.0%
Can't get enoughKill over 1987 Red Dudes in endless mode.3.4%
PlayStation
Trophy HunterObtain all the Trophies0.3%
HerculesBeat all Challenges.0.4%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.0.5%
Stand REDyGet RED ending in every level of SPEEDRUN challenge.0.6%
Full PackageUnlock all endless levels.0.7%
Xbox
HerculesProven your skill in killing Red Dudes in weird ways.0.1%
Get REDyTransformed into a precise killing machine in Real Time!0.2%
Stand REDyTransformed into a precise killing machine.0.3%
Full PackageGained full access to killing simulation rooms.0.4%
ChartedJumped a lot to find hidden terminals.0.6%
Jogaste SUPERHOT? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre SUPERHOT
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .