
What makes it hard: execution — reflexes, timing and precision.
Quão difícil é terminar The Ascent?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Quem termina mesmo The Ascent
- PlayStation6.8%de todos os que o têm em PlayStation“Win”cerca de 9% dos que realmente o jogaram
- Xbox3.3%de todos os que o têm em Xbox“Win”cerca de 5% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
PlayStation
Completed All MissionsComplete all Cyber Heist Missions0.9%
VIP no moreKill a level 35 bounty0.9%
First Melee Special Move KillKill an enemy using melee's special move0.9%
UnshackledComplete Unshackled1.0%
Complete all Side MissionsComplete all Cyber Heist Side Missions1.0%
Xbox
First Melee Special Move KillYou killed an enemy using the melee special move0.2%
Completed All MissionsCompleted Cyber Heist0.2%
VIP no moreYou killed a high level bounty0.2%
UnshackledCompleted Unshackled0.2%
Complete all Side MissionsCompleted all Cyber Heist Side Missions0.2%
Jogaste The Ascent? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre The Ascent
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .