Titanfall

Respawn Entertainment · Electronic Arts · 2014

Xbox
Dificuldade
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Xbox88conquistas
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Titanfall?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

A terminá-lo

Titanfall tem um final, mas nada na lista de conquistas o assinala com clareza suficiente para ser fiável — por isso, não há taxa de conclusão a mostrar.

Conquistas mais raras

Raridade publicada por plataforma.

Xbox

  1. Rejected!Killed an enemy with AMPed vortex shield deflection on Backwater0.1%
  2. All Day Every DayCompleted 100 Daily Challenges0.2%
  3. Side PipeKilled 25 enemies while wall running on Runoff0.3%
  4. PredatorMelee killed 15 enemies while cloaked on Backwater0.3%
  5. Backwater ConnoisseurPlayed every game mode on Backwater0.3%
Ver todas as 88 conquistas de Titanfall

Jogaste Titanfall? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre Titanfall

In Titanfall, players fight on a war-torn planet in six-on-six online multiplayer-only matches as mech-style Titans and their pilots. The game's action is fast-paced: as pilots, players can run along walls and link jumps together parkour-style, use a variety of futuristic military weapons, and employ one of three special abilities: cloaking, stimming (increasing speed and health regeneration) and radar pinging; as Titans, players are equipped with more destructive armaments and special protective shields, with no limit to their abilities besides cooldown and reloading.

Obter este jogo

Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • Xbox — Microsoft's published rarity percentage across Xbox players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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