Transistor

Supergiant Games · 2014

PlayStation
Dificuldade
4/10Light

Where the challenge is: systems — knowing how it works.

PlayStation34troféus
Jogaste? Vê quais destas ganhaste

Quão difícil é terminar Transistor?

4/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Quem termina mesmo Transistor

  • Steam25%de todos os que o têm em Steam
    “Bye()”cerca de 31% dos que realmente o jogaram
  • PlayStation13%de todos os que o têm em PlayStation
    “Bye()”cerca de 18% dos que realmente o jogaram

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Conquistas mais raras

Raridade publicada por plataforma.

PlayStation

  1. Plat()Earn all other Trophies.3.2%
  2. Contest()Clear every Test.3.5%
  3. Performance()Complete each Performance Test.3.5%
  4. Risk()Complete five encounters with all 10 Limiters in use.3.5%
  5. One()Achieve User Level 243.7%
Ver todas as 34 conquistas de Transistor

Jogaste Transistor? Vê quantas destas tens.

  • Quais ganhaste — e quais te faltam
  • O teu desbloqueio mais raro e a respetiva posição na classificação
  • Todo o teu histórico deste jogo numa só cronologia
  • Steam, PlayStation, Xbox e Battle.net num só lugar
Ligar Steam, PlayStation ou Xbox

Grátis. Demora cerca de um minuto.

Sobre Transistor

Transistor is an action role-playing game presented from an isometric perspective. Players control Red, a singer in the city of Cloudbank, as she wields a greatsword-like weapon called the Transistor against robotic enemies known as the Process. Combat can be played in real-time or paused using a planning mode called Turn(), which allows queuing actions for execution in a burst. Powers called Functions can be equipped in active slots, used as upgrades to augment other Functions, or placed in passive slots for persistent effects. With 16 total Functions available, the system encourages experimentation with different combinations across multiple playthroughs.

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Como é calculada a raridade

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .

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