
Where the challenge is: systems — knowing how it works.
Quão difícil é terminar We Were Here Forever?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Quem termina mesmo We Were Here Forever
- Steam27%de todos os que o têm em Steam“Evermore”cerca de 29% dos que realmente o jogaram
- Xbox23%de todos os que o têm em Xbox“Evermore”cerca de 29% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
ForlornPaid the ultimate price27%
EvermoreEscaped.. but at what cost?27%
Cache ChaseDiscovered hidden treasures29%
X Marks the PlotAssisted in discovering hidden treasures29%
Grave SinsAssisted in unlocking the treasure vault30%
Jogaste We Were Here Forever? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre We Were Here Forever
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .