
What makes it hard: systems — knowing how it works.
Quão difícil é terminar XCOM: Enemy Unknown?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Quem termina mesmo XCOM: Enemy Unknown
- Steam32%de todos os que o têm em Steam“Humanity's Savior”cerca de 36% dos que realmente o jogaram
- PlayStation13%de todos os que o têm em PlayStation“Humanity's Savior”cerca de 17% dos que realmente o jogaram
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Conquistas mais raras
Raridade publicada por plataforma.
Steam
A Continental FellowWin the game from each of the 5 starting locations.1.0%
An Army Of FourBeat the game without buying a Squad Size upgrade (Classic+ difficulty)1.2%
Our Finest HourBeat the game on Impossible difficulty.1.7%
Lone WolfClear a UFO crash site with one soldier on Classic or Impossible difficulty.2.0%
No Looking BackBeat the game in Ironman mode on Classic or Impossible Difficulty.2.2%
PlayStation
You WinGain all trophies.0.6%
A Continental FellowWin the game from each of the 5 starting locations.0.6%
Our Finest HourBeat the game on Impossible difficulty.0.7%
No Looking BackBeat the game in Ironman mode on Classic or Impossible difficulty.0.8%
Poison ControlCure poison on five soldiers in a single mission. Single player only.0.9%
Jogaste XCOM: Enemy Unknown? Vê quantas destas tens.
- Quais ganhaste — e quais te faltam
- O teu desbloqueio mais raro e a respetiva posição na classificação
- Todo o teu histórico deste jogo numa só cronologia
- Steam, PlayStation, Xbox e Battle.net num só lugar
Grátis. Demora cerca de um minuto.
Sobre XCOM: Enemy Unknown
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Onde comprar
Como é calculada a raridade
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
As percentagens são apresentadas exatamente como cada plataforma as publica. O Pyroblast não as recalcula nem mistura populações de jogadores. Dados atualizados em .