
What makes it hard: execution — reflexes, timing and precision.
Wie schwer ist SUPERHOT?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Wer spielt SUPERHOT tatsächlich durch?
- PlayStation19%von allen, die es auf PlayStation besitzen“One of us”etwa 26 % derjenigen, die es tatsächlich gespielt haben
- Xbox25%von allen, die es auf Xbox besitzen“One of us”etwa 38 % derjenigen, die es tatsächlich gespielt haben
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Seltenste Erfolge
Von der Plattform veröffentlichte Seltenheit.
Steam
HerculesBeat all Challenges.2.3%
Full packageUnlock all endless levels.2.7%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.2.9%
Charted3.0%
Can't get enoughKill over 1987 Red Dudes in endless mode.3.4%
PlayStation
Trophy HunterObtain all the Trophies0.3%
HerculesBeat all Challenges.0.4%
Get REDyGet RED ending in every level of SPEEDRUNrt challenge.0.5%
Stand REDyGet RED ending in every level of SPEEDRUN challenge.0.6%
Full PackageUnlock all endless levels.0.7%
Xbox
HerculesProven your skill in killing Red Dudes in weird ways.0.1%
Get REDyTransformed into a precise killing machine in Real Time!0.2%
Stand REDyTransformed into a precise killing machine.0.3%
Full PackageGained full access to killing simulation rooms.0.4%
ChartedJumped a lot to find hidden terminals.0.6%
SUPERHOT gespielt? Sieh, wie viele davon du hast.
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- Steam, PlayStation, Xbox und Battle.net an einem Ort
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Über SUPERHOT
Superhot is an independent first-person shooter built around a single core mechanic: time only moves when the player moves. Without health regeneration or ammo drops, players must navigate through enemies using improvised tactics, grabbing weapons from fallen opponents, and carefully planning movements through slow-motion bullet trajectories. The game features a minimalist visual style using only white, black, and red to highlight interactive elements and threats. It originated from a 2013 game jam prototype that was later expanded through a successful Kickstarter campaign. Modes include a story campaign, endless survival, and challenge variations with specific restrictions.
Wo kaufen
Wie Seltenheit berechnet wird
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Prozentwerte werden genau so angezeigt, wie jede Plattform sie veröffentlicht. Pyroblast berechnet sie nicht neu und mischt Spielerschaften nicht zusammen. Daten aktualisiert am .