
What makes it hard: execution — reflexes, timing and precision.
À quel point Cuphead est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment Cuphead ?
- PlayStation17%de tous ceux qui le possèdent sur PlayStation“Souls Saved”environ 19 % de ceux qui y ont vraiment joué
- Xbox11%de tous ceux qui le possèdent sur Xbox“Souls Saved”environ 17 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
Cooked to PerfectionGet an S-Rank on a stage of Inkwell Isle IV1.8%
The High HatDefeat a boss on Inkwell Isle IV without killing any of its minions2.4%
RangerObtain an A-Rank or Higher on all bosses in Inkwell Isle IV2.6%
EndureDefeat the King's Gauntlet2.7%
Grand UproarObtain all other trophies3.3%
Xbox
Cooked to PerfectionGet an S-Rank on a stage of Inkwell Isle IV1.0%
Bravo Zulu P-26Defeat a boss using only the mini-plane bullets1.1%
The High HatDefeat a boss on Inkwell Isle IV without killing any of its minions1.1%
RangerObtain an A-Rank or Higher on all bosses in Inkwell Isle IV1.3%
A King's AdmirationDefeat the King's Gauntlet1.4%
Tu as joué à Cuphead ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de Cuphead
Cuphead is a classic run and gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era, i.e. traditional hand drawn cel animation, watercolor backgrounds, and original jazz recordings.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .