What makes it hard: execution — reflexes, timing and precision.
À quel point DARK SOULS™ Ⅱ: Scholar of the First Sin est-il difficile ?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Qui termine vraiment DARK SOULS™ Ⅱ: Scholar of the First Sin ?
- PlayStation37%de tous ceux qui le possèdent sur PlayStation“The Heir”environ 39 % de ceux qui y ont vraiment joué
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Succès les plus rares
Rareté publiée par plateforme.
PlayStation
The Dark SoulAcquire all trophies7.4%
Master of MiraclesLearn all miracles7.5%
Master of PyromancyLearn all pyromancies7.6%
Master of SorceryLearn all sorceries7.9%
Master of HexesLearn all hexes8.5%
Tu as joué à DARK SOULS™ Ⅱ: Scholar of the First Sin ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de DARK SOULS™ Ⅱ: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin is an enhanced edition of Dark Souls II, released in April 2015 by FromSoftware and Bandai Namco Entertainment. This version includes updated graphics, improved performance, and all previously released DLC expansions (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King). It also features rebalanced gameplay, new enemy placements, additional NPCs, and expanded lore,
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Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .