DEATH STRANDING 2: ON THE BEACH

Kojima Productions · Sony Interactive Entertainment · 2025

PlayStation
Difficulté
4/10Light

Where the challenge is: systems — knowing how it works.

PlayStation55trophées
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point DEATH STRANDING 2: ON THE BEACH est-il difficile ?

4/10Light

Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.

Le terminer

DEATH STRANDING 2: ON THE BEACH a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.

Succès les plus rares

Rareté publiée par plateforme.

PlayStation

  1. Homo Liberans: The Savior of HumanityObtained all Death Stranding 2 trophies.6.1%
  2. Connecting Hearts and MindsMaximize your connection level with all facilities.6.5%
  3. Seasoned PorterComplete 10 deliveries, 10 recoveries, 10 elimination/destruction standard orders with an S rank in Casual difficulty or above.7.2%
  4. Master BuilderBuild every structure type, including tools, deployable shields, electric traps and any sign.7.5%
  5. Savior of Terminal Fort KnotPrevent Terminal Fort Knot from falling victim to a voidout.8.7%
Voir les 55 succès de DEATH STRANDING 2: ON THE BEACH

Tu as joué à DEATH STRANDING 2: ON THE BEACH ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
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À propos de DEATH STRANDING 2: ON THE BEACH

Death Stranding 2: On the Beach is a third-person action-adventure game set in a post-apocalyptic world ravaged by otherworldly creatures. Players control Sam Porter Bridges, a retired porter, as he traverses the open worlds of Mexico and Australia to connect isolated survivors to a wireless communication network called the Chiral Network. The core gameplay revolves around delivering packages across hazardous terrain, managing cargo weight, building infrastructure like roads and monorails, and navigating natural disasters. Combat has a greater focus than its predecessor, offering lethal and non-lethal options alongside stealth approaches. The game features asynchronous online elements where players can build structures visible to others.

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Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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