
Where the challenge is: systems — knowing how it works.
Un succès, trois plateformes, trois raretés différentes
Unlocked
Chaque plateforme mesure sa propre population de joueurs.Pourquoi c’est important
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Les pourcentages sont affichés exactement comme chaque plateforme les publie — Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs.
À quel point METAL GEAR SOLID V: GROUND ZEROES est-il difficile ?
Where the challenge is: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Le terminer
METAL GEAR SOLID V: GROUND ZEROES a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.
Succès les plus rares
Rareté publiée par plateforme.
Steam
UnlockedUnlock all trials3.9%
InformationObtain all cassette tapes3.9%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank4.5%
HiddenClear the "Jamais Vu" Extra Op with 0 enemy combat statuses5.3%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy5.6%
PlayStation
UnlockedUnlock all trials0.9%
InformationObtain all cassette tapes1.3%
HeroClear all missions (including Side Ops and Extra Ops) with a S-rank1.5%
PacifistClear the "Intel Operative Rescue" Side Op without killing a single enemy2.2%
ExtractionIn the "Destroy the Anti-Air Emplacements" Side Op, rescue and extract all prisoners via chopper2.8%
Tu as joué à METAL GEAR SOLID V: GROUND ZEROES ? Découvre combien tu en as.
- Ceux que tu as obtenus — et ceux qui te manquent
- Ton déblocage le plus rare et son rang
- Tout ton historique sur ce jeu, sur une seule chronologie
- Steam, PlayStation, Xbox et Battle.net au même endroit
Gratuit. Ça prend environ une minute.
À propos de METAL GEAR SOLID V: GROUND ZEROES
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Où acheter
Comment la rareté est calculée
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .