The Last of Us™

Naughty Dog · Sony Interactive Entertainment · 2020

PlayStation
Difficulté
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation50trophées
Tu y as joué ? Découvre lesquels tu as obtenus

À quel point The Last of Us™ est-il difficile ?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Le terminer

The Last of Us™ a une fin, mais rien dans sa liste de succès ne l’indique assez clairement pour être fiable — aucun taux de complétion à afficher.

Succès les plus rares

Rareté publiée par plateforme.

PlayStation

  1. Completed Grounded Mode PlusCompleted Grounded Mode Plus0.1%
  2. Bus DepotComplete a match on Bus Depot without dying and getting at least 3 downs or executions0.2%
  3. Home TownComplete a match on Home Town without dying and getting at least 3 downs or executions0.2%
  4. SuburbsComplete a match on Suburbs without dying and getting at least 3 downs or executions0.2%
  5. Completed Grounded ModeCompleted Grounded Mode0.2%
Voir les 50 succès de The Last of Us™

Tu as joué à The Last of Us™ ? Découvre combien tu en as.

  • Ceux que tu as obtenus — et ceux qui te manquent
  • Ton déblocage le plus rare et son rang
  • Tout ton historique sur ce jeu, sur une seule chronologie
  • Steam, PlayStation, Xbox et Battle.net au même endroit
Connecter Steam, PlayStation ou Xbox

Gratuit. Ça prend environ une minute.

À propos de The Last of Us™

The Last of Us Part II is an action-adventure game set five years after the events of The Last of Us. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. They can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The game intermittently switches control between Ellie and Abby, and also briefly Joel in the opening sequence. The nimble nature of the player character introduces platforming elements, allowing the player to jump and climb to traverse environments and gain advantages during combat.

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Comment la rareté est calculée

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.

Les pourcentages sont affichés exactement comme chaque plateforme les publie. Pyroblast ne les recalcule pas et ne mélange pas les populations de joueurs. Données mises à jour le .

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