Airscape: The Fall of Gravity

Cross-Product · Senpai Studios · 2015

Steam
Difficulty
8/10Hard

What makes it hard: execution — reflexes, timing and precision.

Steam23achievements
Played it? See which of these you've earned

How hard is Airscape: The Fall of Gravity?

8/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Airscape: The Fall of Gravity

  • Steam5.6%of everyone who owns it on Steam
    The Endabout 20% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. You Rocktopus!101% the game5.4%
  2. We Lied5.4%
  3. SchooledRescue all the sea critters5.4%
  4. The End5.6%
  5. OctopusesBeat a level with Red5.6%
See all 23 Airscape: The Fall of Gravity achievements

Played Airscape: The Fall of Gravity? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

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About Airscape: The Fall of Gravity

Airscape is a fast-paced, ultra-challenging 60 level action platformer. You play a deep-sea octopus, kidnapped by a mechanical alien race. Jump, dodge, and swim through a skybound environment full of floating islands, water formations, and robotic terrors.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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