What makes it hard: execution — reflexes, timing and precision.
How hard is Amplitude?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Amplitude
- PlayStation13%of everyone who owns it on PlayStation“Comprehensive Treatment”about 16% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
PlayStation
SuperhumanCollect all other trophies.1.5%
ImperturbableKeep your streak and earn 100+ points through Disrupt.1.8%
ClosureComplete all songs on Super difficulty.1.9%
Fluid IntelligenceComplete a 15-song campaign on Expert difficulty or above without failing, retrying, or quitting.2.1%
Group TherapyScore 4000+ on a song as a team.2.2%
Played Amplitude? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Amplitude
Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .