
Where the challenge is: execution — reflexes, timing and precision.
How hard is Army of Ruin?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Army of Ruin
- PlayStation31%of everyone who owns it on PlayStation“Fiendish Tear”about 35% of the ones who actually played it
- Xbox23%of everyone who owns it on Xbox“Fiendish Tear”about 28% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
Pearl of PainGlacier III - Complete the Stage with no Capacity Upgrades5.6%
Burning BatonUpgrade Command Baton to Level 56.0%
ScarecrowForest III - Complete the Stage without taking any damage6.2%
Command BatonShrine III - Complete the Stage with 28:00 minutes or more on the clock6.2%
Octarine PaletteGraveyard III - Complete the Stage spending 20,000 or less in Upgrades6.4%
Played Army of Ruin? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Army of Ruin
Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell.
Where to buy
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .