
What makes it hard: execution — reflexes, timing and precision.
How hard is Bud Spencer & Terence Hill - Slaps And Beans?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Bud Spencer & Terence Hill - Slaps And Beans
- Steam19%of everyone who owns it on Steam“THE END?”about 48% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
SAFETY FIRSTComplete the chase without accidents with the other cars1.0%
THE LAST VALZERComplete a waltz without being hit1.0%
CRAYFISH TRIGGHYWin the Dune buggy race using only the reverse in hard mode1.0%
TRIGGHYComplete the dune buggy race under 3 minutes and 17 seconds1.1%
BULLDOZERComplete the Lunapark level without collecting powerup in hard mode1.2%
Played Bud Spencer & Terence Hill - Slaps And Beans? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Bud Spencer & Terence Hill - Slaps And Beans
Bud Spencer and Terence Hill in their first virtual adventure. Slaps And Beans is a co-operative or single player scrolling beat’ em up game with the addition of platform elements and mini-games in which you'll interpret the characters of Bud Spencer and Terence Hill
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .