Castle of Illusion

SEGA Studios Australia · SEGA · 2013

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam12achievements
Played it? See which of these you've earned

How hard is Castle of Illusion?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Castle of Illusion

  • Steam23%of everyone who owns it on Steam
    Masters of Illusionsabout 31% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Money BagsFound all the Magic Diamonds5.1%
  2. Masters of IllusionCompleted all Castle Statues6.4%
  3. SuperbounceBounced on 7 enemies in a row without touching the ground6.5%
  4. QuackshotCollected all of Donald's Chili Peppers8.0%
  5. World of IllusionCollected all the Magic Playing Cards9.7%
See all 12 Castle of Illusion achievements

Played Castle of Illusion? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About Castle of Illusion

Mickey Mouse returns to star in Castle of Illusion, a fantastical reimagining of the Sega Genesis classic.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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