
What makes it hard: systems — knowing how it works.
How hard is Command & Conquer™ Red Alert™ 3?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Finishing it
Command & Conquer™ Red Alert™ 3 has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.
Rarest achievements
Published rarity by platform.
PlayStation
Platinum TrophyUnlock all the trophies3.0%
Hell MarchWin battles on all original maps vs. skirmish opponents (medium-or-greater difficulty)3.4%
BloodsuckerLeech 7 different enemy weapons using Hammer Tanks in a ranked online match or skirmish3.4%
Twin TigersComplete 27 different online co-op campaign missions3.6%
Against All OddsWin on a 4-player map vs. a team of 3 skirmish opponents (medium-or-greater difficulty)3.6%
Played Command & Conquer™ Red Alert™ 3? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Command & Conquer™ Red Alert™ 3
Command & Conquer: Red Alert 3 is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .