What makes it hard: execution — reflexes, timing and precision.
How hard is Crash Bandicoot™ N. Sane Trilogy?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Crash Bandicoot™ N. Sane Trilogy
- Xbox4.7%of everyone who owns it on Xbox“C3 | Cortex N. Carcerated”about 7% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Xbox
C2 | The N. Credible Crash Bandicoot!Collect all the Crash Bandicoot 2: Cortex Strikes Back Achievements0.2%
C1 | The N. Trepid Crash Bandicoot!Collect all the Crash Bandicoot Achievements0.2%
C2 | Wumpa-Burner Engaged!Earn 27 Relics (gold or better).0.2%
C1 | An Ancient AntiquityDo hard time.0.2%
C3 | The N. Vincible Crash Bandicoot!Collect all the Crash Bandicoot 3: Warped Achievements0.2%
Played Crash Bandicoot™ N. Sane Trilogy? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Crash Bandicoot™ N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy is a platform game compilation that remasters the first three entries in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998). Players control Crash or his sister Coco through linear 3D levels, spinning to defeat enemies, jumping across platforms, and breaking crates to collect Wumpa Fruit. The compilation features completely rebuilt visuals with enhanced lighting and textures, a re-orchestrated soundtrack, time trials with online leaderboards, and a unified save system across all three games. Originally developed without access to the original source code, the games were reconstructed nearly from scratch using polygon meshes and cross-referencing video footage of the originals.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .