Dead Cells

Motion Twin · 2018

PlayStation
Difficulty
8/10Hard

What makes it hard: execution — reflexes, timing and precision.

PlayStation116trophies
Played it? See which of these you've earned

How hard is Dead Cells?

8/10Hard

What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Dead Cells

  • PlayStation25%of everyone who owns it on PlayStation
    The last rampart falls...about 30% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Full houseBeat the Queen with the Killing Deck0.1%
  2. Honorary BelmontYou beat the last encounter of Castlevania without taking a single hit!0.1%
  3. Honorary BelmontYou beat the last encounter of Castlevania without taking a single hit!0.1%
  4. Unwavering loyaltyYou finished the Lighthouse without taking any damage!0.2%
  5. Long live the QueenBeat the Queen by pushing her into the void0.2%
See all 116 Dead Cells achievements

Played Dead Cells? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
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About Dead Cells

Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStationSony's published earn rate across PlayStation Network players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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