Destiny

Bungie · Activision · 2014

PlayStationXbox
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

PlayStation61trophies
Xbox60achievements

One achievement, three platforms, three different rarity numbers

Flawless Raider

PlayStation1.9%Xbox1.0%
Each platform measures its own player population.Why that matters

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison. Percentages are shown exactly as each platform publishes them — Pyroblast does not recalculate them or mix player populations together.

Played it? See which of these you've earned

How hard is Destiny?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Finishing it

Destiny has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.

Rarest achievements

Published rarity by platform.

PlayStation

  1. Guardian LordObtain all trophies in Destiny.1.5%
  2. Sing the Iron SongPlay the Rise of Iron theme on the bells in the Iron Temple.1.6%
  3. Flawless RaiderComplete a Raid without anyone in your fireteam dying.1.9%
  4. Splicer GodComplete the "Wrath of the Machine" raid on heroic difficulty.2.7%
  5. Student of HistoryActivate all Iron Lord Artifacts.3.2%

Xbox

  1. Flawless RaiderComplete a Raid without anyone in your fireteam dying.1.0%
  2. Sing the Iron SongPlay the Rise of Iron theme on the bells in the Iron Temple.1.6%
  3. Splicer GodComplete the "Wrath of the Machine" raid on heroic difficulty.2.5%
  4. Student of HistoryActivate all Iron Lord Artifacts.2.7%
  5. Long Live the KingComplete the King's Fall Raid (Heroic).4.4%
See all 61 Destiny achievements

Played Destiny? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
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About Destiny

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

Where to buy

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • PlayStation — Sony's published earn rate across PlayStation Network players.
  • Xbox — Microsoft's published rarity percentage across Xbox players.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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