Divekick

Iron Galaxy Studios · 2013

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam14achievements
Played it? See which of these you've earned

How hard is Divekick?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes Divekick

  • Steam1.3%of everyone who owns it on Steam
    Plot Mattersabout 5% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Body BuilderPlay 1000 matches in VS mode.0.8%
  2. Grinder SupremePlay 2000 ranked matches.0.8%
  3. Real DivekickerPlay 500 ranked matches.0.8%
  4. A Real HeadacheWin a ranked match by getting TOTAL DOMINATION.1.2%
  5. Plot MattersBeat story mode with all characters.1.3%
See all 14 Divekick achievements

Played Divekick? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

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About Divekick

Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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