What makes it hard: execution — reflexes, timing and precision.
How hard is DOOM + DOOM II?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Finishing it
DOOM + DOOM II has an ending, but nothing in its achievement list marks it clearly enough to trust — so there's no finish rate to show.
Rarest achievements
Published rarity by platform.
Xbox
Kill It With FireImmolate a total of 30 arachnoid enemies with the Incinerator.1.2%
UntouchableComplete 8 different levels sequentially under par time without dying on Ultra-Violence or higher.1.2%
Screen WipeObliterate 50 enemies with a single shot of the Calamity Blade.1.3%
Indiscriminate HeadhunterKill one of every enemy.1.3%
PlutoniaReach the end of 'The Plutonia Experiment'.1.5%
Played DOOM + DOOM II? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About DOOM + DOOM II
Developed by id Software, and originally released in 1993, DOOM pioneered and popularized the first-person shooter, setting a standard for all FPS games. The critically acclaimed sequel, DOOM II, followed in 1994. Now the definitive, newly enhanced versions of DOOM + DOOM II are available as a combined product.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .