RAGE

id Software · Bethesda Softworks · 2011

Steam
Difficulty
4/10Light

Where the challenge is: execution — reflexes, timing and precision.

Steam60achievements
Played it? See which of these you've earned

How hard is RAGE?

4/10Light

Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.

Who actually finishes RAGE

  • Steam30%of everyone who owns it on Steam
    Hey, not too roughabout 36% of the ones who actually played it

Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.

Rarest achievements

Published rarity by platform.

Steam

  1. Night TerrorsFinish the Campaign on Ultra Nightmare difficulty1.6%
  2. Obsessive CompulsiveReach 100% Completion in the Campaign1.7%
  3. Gotta Have 'Em AllCollect all Playing Cards on one play-through2.1%
  4. Wall HackKill 2 enemies with one Railgun Slug shot through a wall2.1%
  5. FoursomeWin with a Four of a Kind in the Video Poker minigame2.2%
See all 60 RAGE achievements

Played RAGE? See how many of these you've got.

  • Which ones you've earned — and which you're missing
  • Your rarest unlock, and where it ranks
  • Your whole history for this game, on one timeline
  • Steam, PlayStation, Xbox and Battle.net in one place
Connect Steam, PlayStation or Xbox

Free. Takes about a minute.

About RAGE

Powered by id’s revolutionary id Tech® 5 technology, RAGE is an intense first-person shooter with breakneck vehicle combat, an expansive world to explore, and jaw-dropping graphics!

How rarity is calculated

Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.

  • SteamValve's published global unlock percentage across Steam owners of the game.

Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .

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