
What makes it hard: systems — knowing how it works.
How hard is Eco?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Who actually finishes Eco
- Steam2.8%of everyone who owns it on Steam“Fireworks Show”about 11% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
Excellent EdificieCreate architecture that generates 500 culture.0.0%
Grand MonumentCreate architecture that generates 1000 culture.0.0%
Impossible BeautyCreate an artwork that generates 10000 culture.0.0%
Master of CeremoniesHost 25 dinner parties.0.0%
Renowned WorkCreate an artwork that generates 200 culture.0.0%
Played Eco? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Eco
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .