
What makes it hard: execution — reflexes, timing and precision.
How hard is EVERSPACE™ 2?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes EVERSPACE™ 2
- Steam1.6%of everyone who owns it on Steam“Ancient History”about 3% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
Internal CombustionExplode one of XR’s panzer bombs inside a Leviathan.0.3%
Now We Can Finally Play The Game!Unlock the full set bonus of the Ascendancy item set.0.3%
Beam There, Done ThatHave 3 Tactical Artillery Beams active at the same time.0.3%
The World Is Your OysterBreak 20 Leviathan Pearls.0.4%
Home Is Where The Ace IsPark the Golden Ace in Ceto.0.5%
Played EVERSPACE™ 2? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About EVERSPACE™ 2
EVERSPACE 2 is a fast-paced single-player spaceship shooter with exploration in space and on planets, tons of loot, RPG elements, mining, and crafting. Experience an exciting sci-fi story set in a vivid, handcrafted open world full of secrets, puzzles, and perils.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .