What makes it hard: execution — reflexes, timing and precision.
How hard is Exile's End?
What makes it hard: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Exile's End
- PlayStation13%of everyone who owns it on PlayStation“Game Completed”about 17% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
PlayStation
Fast moverComplete the game in less than 3 hours11%
100% CompletionFind everything in the game11%
SelflessReach ending #113%
After you...Reach ending #213%
Say hello...Find the grenade launcher13%
Played Exile's End? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Exile's End
"Japan's take on classic Commodore 64/Amiga action-adventure games. NOT a Metroidvania. Use your wits and your weapons to discover an ancient secret and gain your redemption. Art and music by Japanese legends of console gaming. Exile's End is an homage to early 90's action-adventure PC games like Flashback and Another World, but with a Japanese flair. The core of the game is from Australian game maker Magnetic Realms with art, cutscenes, and music provided by legends of the 8 and 16-bit eras from Japan. It draws its thematic influence from the science-fiction films and anime of the 80's and its gameplay from classic Amiga and Commodore 64 action-adventures. - Music From Keiji Yamagishi (Ninja Gaiden NES, Tecmo Bowl, Captain Tsubasa) - Art by staff from Secret of Mana,First Kiss Story, Mother 3, and more! - NES-style cutscenes by OPUS (Half-Minute Hero)"
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- PlayStation — Sony's published earn rate across PlayStation Network players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .