
Where the challenge is: execution — reflexes, timing and precision.
How hard is Exo One?
Where the challenge is: execution — reflexes, timing and precision. You get through it by getting better at playing it — dodges, parries, muscle memory — not by turning up with a smarter build.
Who actually finishes Exo One
- Steam32%of everyone who owns it on Steam“Journey's End”about 34% of the ones who actually played it
- Xbox10%of everyone who owns it on Xbox“Journey's End”about 14% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
A Light Speed Journey1.3%
Got High on Nautica1.4%
Maximum Energy1.7%
Got High on Nautica (Part 2)1.9%
No Barriers1.9%
Xbox
Maximum EnergyCollected every energy pickup0.2%
Light Speed JourneyCompleted the game in less than 60 minutes0.2%
Got High on NauticaReached a great height on Nautica0.6%
No BarriersGlided close to the ground and over the speed of sound for 5 seconds0.6%
Got High on Sagan IVReached a great height on Sagan IV0.9%
Played Exo One? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Exo One
A strange signal... an alien craft... an interplanetary, gravity-defying journey through space and time.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
- Xbox — Microsoft's published rarity percentage across Xbox players.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .