
What makes it hard: systems — knowing how it works.
How hard is Fights in Tight Spaces?
What makes it hard: systems — knowing how it works. You get through it by working out what the game is actually doing and coming back with a better build or a better plan, not by faster hands.
Who actually finishes Fights in Tight Spaces
- Steam19%of everyone who owns it on Steam“Mission Accomplished”about 23% of the ones who actually played it
Same game, three different crowds. Steam, PlayStation and Xbox each work these percentages out from their own players, so the numbers move around while the game stays exactly the same. A lower number doesn't mean it's harder on that platform.
Rarest achievements
Published rarity by platform.
Steam
Cheap JumpscareEnd a turn with 5 or more Combo after being jumpscared in the Crypt0.0%
Line 'em Up, Knock 'em DownKill 3 enemies with a single bullet using Piercing Shot0.0%
Panik!Panic 4 enemies on the board during the same turn0.0%
LemmingsPush 3 enemies off the board at once using Come-Bye0.0%
Woulda gotten away with it, too...Complete a run in which all three bosses are killed by traps0.0%
Played Fights in Tight Spaces? See how many of these you've got.
- Which ones you've earned — and which you're missing
- Your rarest unlock, and where it ranks
- Your whole history for this game, on one timeline
- Steam, PlayStation, Xbox and Battle.net in one place
Free. Takes about a minute.
About Fights in Tight Spaces
A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.
How rarity is calculated
Each platform calculates rarity from its own player population. These percentages are shown side by side but are not a controlled comparison.
- Steam — Valve's published global unlock percentage across Steam owners of the game.
Percentages are shown exactly as each platform publishes them. Pyroblast does not recalculate them and does not mix player populations together. Data updated .